Maps of New Duveland

by Charlie
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Kendall
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Re: Maps of New Duveland

Post by Kendall »

I went to look at them in Steam, and they are very good looking maps.
And that last part reminds me, I got to get working on Bayonne la Vella :P
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Re: Maps of New Duveland

Post by InvaderNat »

Looks nice, and seems very Tasman-ey. 8) I have yet to make any maps in Skylines, but managed to find one that matched the desired terrain for my first city (Delsedorf).

One thing I'm finding frustrating in this game is the difficulty of building straight or smooth transportation networks, like bridges with smooth curves or parallel highways (mostly in map editor mode). I use the fine road tool (which helps) but it's still quite tricky when working over uneven ground. That bridge in Tasbury for example would have taken me a good 10-15 minutes to build properly.

The game is definitely better in most ways (pre-built highway intersections are a god-send), but I feel it still needs a few tweaks.
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Re: Maps of New Duveland

Post by Kendall »

InvaderNat wrote:Looks nice, and seems very Tasman-ey. 8) I have yet to make any maps in Skylines, but managed to find one that matched the desired terrain for my first city (Delsedorf).

One thing I'm finding frustrating in this game is the difficulty of building straight or smooth transportation networks, like bridges with smooth curves or parallel highways (mostly in map editor mode). I use the fine road tool (which helps) but it's still quite tricky when working over uneven ground. That bridge in Tasbury for example would have taken me a good 10-15 minutes to build properly.

The game is definitely better in most ways (pre-built highway intersections are a god-send), but I feel it still needs a few tweaks.
I wish highways/freeways could be built with both sides, instead of having to build each. That makes my freeways look weird some times. Also I find the prebuilt interchange (while certainly god sent) don't match well with my highways.
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Charlie
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Re: Maps of New Duveland

Post by Charlie »

Cheers guys!

In order to get freeways looking good, I always use smaller roads first to get highways looking perfect, then upgrade them to highways so the spacing Is the same throughout the freeway. Using the "Move it" mod is incredibly helpful, allowing to adjust the height of nodes in roads to be perfect, and it also allows you to move and rotate buildings to go anywhere on the map, as long as you place it down somewhere first. :p
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Re: Maps of New Duveland

Post by InvaderNat »

City_Master wrote:Cheers guys!

In order to get freeways looking good, I always use smaller roads first to get highways looking perfect, then upgrade them to highways so the spacing Is the same throughout the freeway. Using the "Move it" mod is incredibly helpful, allowing to adjust the height of nodes in roads to be perfect, and it also allows you to move and rotate buildings to go anywhere on the map, as long as you place it down somewhere first. :p
I didn't know you could upgrade roads into highways, I'll have to try it. I have the "move it" mod but haven't tried it yet. Also what exactly do you mean by "nodes" though? Pillars? or something else?
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Re: Maps of New Duveland

Post by Charlie »

When you use the mod you'll understand, basically a node is a segment of a road, the max segment/node is 12. They're usually located right above pillars :p
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Re: Maps of New Duveland

Post by InvaderNat »

I've now used that "move it" mod, and yes it is very helpful! I'm finally getting the hang of this game now.

Another useful mod I just found was the "Don't Crash" mod (nuff said) - how is this mod/patch not in the game?!?! CO should have hired him. :lol:
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Re: Maps of New Duveland

Post by Charlie »

Three more New Duveland maps are up on the workshop, this time of Cascade, Leinster and Plymouth!

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http://steamcommunity.com/sharedfiles/f ... =784056668

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http://steamcommunity.com/sharedfiles/f ... =784466418

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http://steamcommunity.com/sharedfiles/f ... =786970394

Toulon, Macquarie, the Silver Shore and Blois will be next!
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Re: Maps of New Duveland

Post by Charlie »

Just a bit of an upgrade from my previous map two pages back, but I have finally finished my latest map of New Duveland and all it's provinces and territories! I may update again and add in some river names, but I think that might be a bit too much info overload.
(Open in a new tab to zoom in)
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Of course, if you have any comments or anything, please let me know! :D
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Re: Maps of New Duveland

Post by InvaderNat »

Jeeez, that's some detail :O How long did that take to make? Looks like it came out of an atlas. :clap:
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Re: Maps of New Duveland

Post by Charlie »

InvaderNat wrote: 30 Oct 2021, 05:49 Jeeez, that's some detail :O How long did that take to make? Looks like it came out of an atlas. :clap:
Cheers! :D I've been working on it on and off for a while now, probably a good couple months?
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